THEME

Expo 2023 Argentina Buenos Aires focuses on creative industries.

Articulating science, art and technology, profit-making, employment creation, boosting minds, sharing outcomes, improving life quality and generating sustainable growth. The backbone of the new economy is the convergence between content, networks, platforms and technological applications, and its encounter with industries and activities based on creativity. The target is to show the value of the ideas in an economy where talented minds and brains compete with eachother.

SUBTHEMES

1.
How digital convergence reshapes the creative industries and everyday life

Through this sub-theme, Expo 2023 offers an analysis of the creative industries from a technological viewpoint. Taking as a starting point the three ways in which technology can impact them:

– As an integral part of the creative industries

– As part os the production, distribution and consumption

– By transforming business processes and markt culture

2.
Socio-economic impacts of the creative industries in digital convergence

Through this sub-theme Expo 2023 explores the impact of the creative industries on societies, analyses their value to economies and looks at the many ways they can be promoted in order to allow them to flourish, all through the optic of the fast-changing digital revolution.

3.
Cultural impacts of the creative industries in digital convergence

The creative industries shape today’s fast-moving, digitally-driven cultural landscape, and due to the pace of this change have never been as influential. Expo 2023 reflects this, setting out ways to understand the shifting cultural mores, touching on key areas. It also explores the idea that culture serves as a compass in this digitally converging world, ensuring that technology is used to serve.
SCIENTIFIC AND PRODUCTIVE INNOVATION
Applied science, entrepreneurship, non-traditional and sustainable production.
ART & TECHNOLOGY
Electronic music, generative art, digital photography, video art, mapping, interactive installations.
DESIGN DISCIPLINES
Architecture, graphic design, industrial design, clothing design, urbanism.
SOFTWARE & NETWORKS
Programming, big data, augmented reality, apps, e-commerce, interfaces.
TECHNOLOGY SUPPORTS
Electronics, robotics, network infrastructure, energy, devices and gadgets, machines.
PRODUCTION AND DISTRIBUTION OF CONTENTS
Entertainment, media, show production, cultural goods.
IMAGE & SOUND
Cinematography, motion pictures, advertising cinematography, videogames, music and audio, multimedia.
EDUCATION
Online learning platforms, e-books, degrees and post degrees in creative and cultural industries.

TESTIMONIALS